//////////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2014-present, Egret Technology.
//  All rights reserved.
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the Egret nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
//  OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
//  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
//  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
//  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
//  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////

class Main extends egret.DisplayObjectContainer {



    public constructor() {
        super();
        this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
    }

    private onAddToStage(event: egret.Event) {

        egret.lifecycle.addLifecycleListener((context) => {
            // custom lifecycle plugin

            context.onUpdate = () => {

            }
        })

        egret.lifecycle.onPause = () => {
            egret.ticker.pause();
        }

        egret.lifecycle.onResume = () => {
            egret.ticker.resume();
        }

        egret.registerImplementation("eui.IAssetAdapter", new AssetAdapter());
        egret.registerImplementation("eui.IThemeAdapter", new ThemeAdapter());

        this.runGame().catch(e => {
            console.log(e);
        })
    }

    private async runGame() {
        const loadingView = new LoadingUI();
        this.stage.addChild(loadingView);
        await RES.loadConfig("resource/default.res.json", "resource/");
        await RES.loadConfig("resource/default_ui.res.json", "resource/");
        await RES.loadConfig("resource/core.res.json", "resource/");
        await this.loadTheme();
        console.log("==============================================");

        this.removeEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
        /*
        core.App.ResourceUtils.loadGroup("default_ui", null, null, this)
        core.App.ResourceUtils.loadGroup("game_preload", null, null, this)
        core.App.ResourceUtils.loadGroup("preload", this.onResourceLoadComplete, this.onResourceLoadProgress, this)
        */

        
        await RES.loadGroup("preload", 0, loadingView);
        await RES.loadGroup("default_ui", 0, loadingView);
        await RES.loadGroup("ui", 0, loadingView);
        this.stage.removeChild(loadingView);
        let app = new MyApp();
    }

    private async loadTheme() {
        return new Promise((resolve, reject) => {
            // load skin theme configuration file, you can manually modify the file. And replace the default skin.
            //加载皮肤主题配置文件,可以手动修改这个文件。替换默认皮肤。
            let theme = new eui.Theme("resource/default.thm.json", this.stage);
            theme.addEventListener(eui.UIEvent.COMPLETE, () => {
                resolve();
            }, this);

        })
    }

    private onConfigComplete(): void {
    }

    private onResourceLoadComplete(param1: any, param2: any): void {
        let app = new MyApp();
    }

    private onResourceLoadProgress(itemsLoaded: number, itemsTotal: number): void {
    }
}